Category Archives: Doodle

MoltenMaster and Distribution of Generative Art

First, the news: I’ve released a SuperCollider Quark (called MoltenMaster) that attempts to simplify the playback organization (synchronization of resource allocation, playback initialization and resource deallocation across multiple pieces compiled in a bundle) of generative (and/or interactive) music/media pieces. Generativity and interactivity in art is a hot topic and it is only going to get [...]

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New Quark: NatureToolkit

Release frenzy today… But I have my reasons. NatureToolkit is a Quark that will include classes and frameworks that will hopefully make life easier for those, whose artistic media work tends to get inspiration from “natural processes”. The only included class right now is LSys (but there is more to come! See bottom of this [...]

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Combination Tones and the Non-Linearities of the Human Ear.

Last week, one of my students brought me a composition he made, which was using combination tones in an interesting compositional context, and that gave me a nudge to do some experimenting on the issue, here I’ll share what I’ve found interesting. This is a psychoacoustic phenomenon in which, when at least two tones with [...]

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Performing live with alpha-state software – Riding the glitch?

I guess I’m still too young for being content with using commercial music making software to produce sounds, which usually in its own rights try to make things easier for “most people” (in order to become a commercial success) by compromising from the organizational control over sound and live performance in favor of the majority [...]

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SuperCollider and Shopping!

I was doing a little performance comparison test with Supercollider and I found this interesting: { Mix.new( Array.fill(300, { Pan2.ar(SinOsc.ar(LFNoise0.kr(rrand(0,20)).range(40, 110).midicps), LFNoise1.kr(0.2), 300.reciprocal) }) ) }.play; It sounded to me like the background noise people make while talking and talking in those big shopping centers, but it has many artifacts in the foreground. Anyhow, the [...]

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    I am Batuhan Bozkurt.

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