Category Archives: News

Marc Weidenbaum of Disquiet Interviewed Me About Otomata and Generative Art

Wanted to save this for a higher traffic time. Here is an interview I gave to Disquiet about Otomata and Generative Art in general: http://disquiet.com/2011/05/17/batuhan-bozkurt-otomata-earlsap/

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Otomata gets an update, and now has an iOS version

Hi all, Since its release in this website, Otomata, the generative musical toy has gained significant interest. Millions of people visited the site and played with it. I got so many mails, requests, thanks, and I’ve seen so much cool stuff people did with it and all makes me happy. Today Otomata got an update. [...]

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Otomata – Online Generative Music Instrument

A new audio toy is online. Click here to play with it in your browser. Above is an action video. For the past few months, I’ve been developing a DSP library in HaXe programming language which can target Adobe Flash (ActionScript), C++ and JavaScript code (and others). It has high quality oscillators filters and all [...]

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My SuperCollider Plug-Ins (UGens)

After the release of FingerNeedle, I’ve received several notices and mails about the availability of my SC3 UGen binaries. So I’ve decided to make the binaries (for Mac OS X, currently) available at my github page. Grab the binaries from here: http://github.com/batuhan/SCPlugins/downloads

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FingerNeedle (previously known as TouchNet) is released!

Site has been silent for some time… Things are gonna change, hopefully. I’ve finished the code cleanup and documentation for an instrument which I’ve announced before on sc-users mailing list. It was named as TouchNet, but I’ve decided to separate the “Touch sampler” and “Net” parts so now it’s called “FingerNeedle”. Download link is at [...]

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NatureToolkit Update: Genetic Algorithms and Parameter Estimation for SuperCollider

I’ve updated my NatureToolkit Quark with two new classes. GAWorkbench and GAPmatch. As usual, full documentation is provided with examples so be sure to check them out. GAWorkbench: This is a general purpose and modular genetic algorithm class for SuperCollider. Genetic algorithm is a search technique used for finding approximate solutions to search and optimization [...]

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New Music Release: Laconicism

- Laconicism – is a collection of procedural and interactive sound compositions. The pieces are not finalized onto a static medium. Instead, the collection is distributed as a computer software so that the works can be experienced in their intended multidimensional forms. Click here for more info about my motivations, and the underlying mechanism. Downloads: [...]

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MoltenMaster and Distribution of Generative Art

First, the news: I’ve released a SuperCollider Quark (called MoltenMaster) that attempts to simplify the playback organization (synchronization of resource allocation, playback initialization and resource deallocation across multiple pieces compiled in a bundle) of generative (and/or interactive) music/media pieces. Generativity and interactivity in art is a hot topic and it is only going to get [...]

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New Quark: NatureToolkit

Release frenzy today… But I have my reasons. NatureToolkit is a Quark that will include classes and frameworks that will hopefully make life easier for those, whose artistic media work tends to get inspiration from “natural processes”. The only included class right now is LSys (but there is more to come! See bottom of this [...]

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FreeSound Quark Update

I’ve added a GUI front-end for my FreeSound Quark which makes things a lot easier in interactive coding / performing situations. So you may want to update… This front-end uses the FreeSound class to download files from the freesound.org network based on the criteria you provide and they are available to you on the fly [...]

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    I am Batuhan Bozkurt.

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