First, the news: I’ve released a SuperCollider Quark (called MoltenMaster) that attempts to simplify the playback organization (synchronization of resource allocation, playback initialization and resource deallocation across multiple pieces compiled in a bundle) of generative (and/or interactive) music/media pieces. Generativity and interactivity in art is a hot topic and it is only going to get [...]
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I am Batuhan Bozkurt.
Things involving computational (sound) art, and my work swirling around the subject are here.
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