Projects/Lab

Things I’ve been working on…

SuperCollider stuff:

  • BatUGens: Collection of various UGens I’ve coded for SuperCollider; sources, documentations, binaries and whatnot are there.
  • deQuencher: It is a non-linear sequencing environment interfacing with SuperCollider.
  • Hadron: A graphical programming and patching environment for SuperCollider.
  • HadronPlugins: Some plugins I and others have developed for my Hadron system (scroll to bottom).
  • RedGAGUI: A GUI frontend for generating and breeding synthesis networks utilizing the RedGA classes.
  • FreeSound: A SuperCollider class for querying and downloading samples from the freesound database. Has a GUI front-end for interactive works. Available as a Quark. Issue Quark.gui in SC and install from there.
  • MultiTouchPad: A class and application that provides access to the multi-touch enabled touchpads of some MacBook models for SuperCollider.
  • NatureToolkit: NatureToolkit is a Quark that will include classes and frameworks that will hopefully make life easier for those, whose artistic media work tends to get inspiration from “natural processes”. It consists of a Lindenmayer System implementation, a Genetic Algorithm framework and a parameter estimation utility (using GA’s) right now. See this post and this one for more info.
  • MoltenMaster: A system for SC that attempts to simplify the playback organization (synchronization of resource allocation, playback initialization and resource deallocation across multiple pieces compiled in a bundle) of generative (and/or interactive) music/media pieces.
  • Laconicism: A generative sound work that utilizes my MoltenMaster system. Distributed as a software.

Processing stuff:

  • Image re-synthesis with markov chains: Re-synthesizing images with respect to a first order transition probability table (using color values from neighbouring pixels) derived from a source image. Processing code and some examples inside.
  • This place needs an update… :(

Some other goodies:

Unofficial / Unreleased / Poorly documented:

I’m constantly working on many things usually at once (not necessarily a good thing!) and I don’t officially release them until they are in a state that renders them usable by people other than me. If you want to follow those as well as the projects listed at here, follow me at GitHub: http://github.com/batuhan

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  • What

    I am Batuhan Bozkurt.

    Things involving computational (sound) art, and my work swirling around the subject are here.

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