I am Batuhan Bozkurt.
Things involving computational (sound) art, and my work swirling around the subject are here.
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Something trippy I made. Who doesn’t like geometric patterns, seriously? (It is rendered using the HTML5 canvas so you need a modern browser which preferably isn’t Internet Explorer).
Click on the image above to experience it.
You can play with it freely by clicking here.
Here is an action video (for the iOS version):
Since its release in this website, Otomata, the generative musical toy has gained significant interest. Millions of people visited the site and played with it. I got so many mails, requests, thanks, and I’ve seen so much cool stuff people did with it and all makes me happy.
Today Otomata got an update. You can play with the new version at the exact same URL (no worries, old pieces still work), go here:
New version has an entirely new (and hopefully better) GUI, 40 cool sound scales to play with, settable tempo, and recording support (you can record your pieces as audio files from the online application and get them to your computer).
Oh, and Otomata now has an iOS version so you can play with it in your iPhones, iPods and iPads on the go. You can share your pieces through twitter and facebook with the iOS app for the world to listen!
As usual, here is an action video:
As the developer of Otomata, I should say that it has been a great ride so far. Thanks for all your support, and have fun!
deQuencher is a live sequencing tool. The idea behind it is that, instead of having separate and isolated layers for musical events, you have your sound generators and gates/triggers/parameter changes share the same canvas (and layer), and you interact with your “objects” on that canvas to express your musical ideas on time domain.
Enter to read more.