Tag Archives: SuperCollider

FingerNeedle (previously known as TouchNet) is released!

Site has been silent for some time… Things are gonna change, hopefully. I’ve finished the code cleanup and documentation for an instrument which I’ve announced before on sc-users mailing list. It was named as TouchNet, but I’ve decided to separate the “Touch sampler” and “Net” parts so now it’s called “FingerNeedle”. Download link is at [...]

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NatureToolkit Update: Genetic Algorithms and Parameter Estimation for SuperCollider

I’ve updated my NatureToolkit Quark with two new classes. GAWorkbench and GAPmatch. As usual, full documentation is provided with examples so be sure to check them out. GAWorkbench: This is a general purpose and modular genetic algorithm class for SuperCollider. Genetic algorithm is a search technique used for finding approximate solutions to search and optimization [...]

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New Music Release: Laconicism

- Laconicism – is a collection of procedural and interactive sound compositions. The pieces are not finalized onto a static medium. Instead, the collection is distributed as a computer software so that the works can be experienced in their intended multidimensional forms. Click here for more info about my motivations, and the underlying mechanism. Downloads: [...]

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FreeSound Quark Update

I’ve added a GUI front-end for my FreeSound Quark which makes things a lot easier in interactive coding / performing situations. So you may want to update… This front-end uses the FreeSound class to download files from the freesound.org network based on the criteria you provide and they are available to you on the fly [...]

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New Quark: MultiTouchPad

I’ve added a new Quark to SuperCollider Quarks repository that allows you to access the multitouch data from supported MacBook (and MacBook Pro) touchpads. It needs the tongsengmod application I’ve forked from the tongseng project, but once tongsengmod is installed, integration is seamless. The details can be found in the help file. Here is a [...]

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Get sc140, The Just Released SCtweet Album!

Dan Stowell curated an excellent compilation of the SCtweet pieces as an album. SCtweets are (little) pieces composed in the SuperCollider environment with at most 140 characters in size (a limit employed by the Twitter service for posts). The album (which includes 22 tracks) and the source code is available to anyone for free, and [...]

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Recreating the THX Deep Note

If you’ve ever watched a movie in a movie theater, chances are that you are familiar with the “Deep Note”, the audio logo of THX. That sound is one of the first sounds we hear at the beginning of movie trailers in a THX-certified venue. I’ve always been fascinated with that great distinctive crescendo, starting [...]

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TwitNoise

I’ve previously blogged about the sctwitting concept. Well, I still find the process interesting, fun and educating so I’m still contributing. Today, I was compiling my twits into a file to keep them locally on my computer, and the compressed look of the whole chunk looked pleasing: And just for the fun of it, I [...]

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New Hadron Update and New HadronPlugins

I’ve updated Hadron again and added the HadronPlugins Quark to the SuperCollider Quarks database. Full change log is here again: http://quarks.svn.sourceforge.net/viewvc/quarks/Hadron/Help/Hadron-Changelog.html HadronPlugins right now consists of two plugins. The first one is HrPresetMorph that provides two-to-many preset/state interpolation on a 2D surface to the Hadron system (much like the MetaSurface of the great AudioMulch). The [...]

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FreeSound class for SuperCollider released as a Quark

Some of you might know about the Freesound project ( http://www.freesound.org ). The website is a collaborative database of Creative Commons licensed “sounds”. By “sounds”, they mean “samples only”, that are snippets of recorded stuff which are not to be identified as “songs”. It has a quite big community and they provide an API for [...]

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    I am Batuhan Bozkurt.

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